Port the EyeSim VR simulation system to WebGL. As no host PC will be involved, the whole system has to run on the web interface, so the socket-based communication between application program and simulator has to be modified. For WebGL, we can buy a Plugin for WebSockets from the asset store or built it yourselves. Input to WebGL should be either from keyboard or from a game controller (PS3 already built-into Unity3D).
Department of Computer Science & Software Engineering The University of Western Australia Last modified: 26 June 2020 Modified By: Michael Wise |