Hidden Node, Crouching Dragon Exposed Node
As a first guess, it would appear that the standard (wired) Ethernet
protocol should also work for wireless networks -
simply wait until the medium (airwaves) becomes clear, transmit, and then
retransmit if a collision occurs.
However, this simple approach will not work, primarily because not all
nodes are within range of each other.
Consider these two typical situations:
- (a) A wishes to send a frame to B,
but A cannot 'hear' that B is busy receiving a message from C.
If A transmits after detecting an idle medium,
a collision may result near B.
This is described as the hidden terminal or the hidden
node
problem. C is hidden from A, but their communications can interfere.
- (b) B wishes to transmit to C, but hears that A is transmitting (possibly
to someone to the left of A).
B incorrectly concludes that it cannot transmit to C, for fear of causing
a collision.
This is described as the exposed terminal or the exposed node
problem.
CITS3002 Computer Networks, Lecture 4, Local Area Networks (LANs and WLANs), p18, 20th March 2024.
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