Ideally the Group will create software based on the questions used in FIFO Pregnancy Study to suit mobile devices where the App can be shared via Facebook. At least three benefits are expected for the App user: (i) those who get optimal scores will feel good knowing their mental health and support mechanisms are working well; (ii) those who get less optimal scores will be encouraged and supported with strategies and links to suggestions that other FIFO people have used; (iii) those who get average score will be shown how well they are performing. Ideally, links from each of the score categories to existing community social support and mental health resources would; individual scores could be comparable to other "players" and there will be score comparisons with other types of workers. If there is a way for the survey questions to be presented using a game based approach that would be perfect! Discussing Say It All scores has the potential to encourage conversations that increase awareness of social support, emotional health and promote the community connections that support mentally health populations - all in a fun way.
A suitable but less exciting, non-game educative approach is Take-the-Test. However; the "Baby Boomer" researcher has a preference for the game based approach and will be guided by the Group with regard to maximising the appeal of the App for Gen Y users. We are keen to work closely with the Group to create a mental health tool that is useful and relevant for women and men; desirable to use/play in everyday life, can measure progress and setbacks, develop resilience, compare scores among friends and possibly share the scientifically validated score with medical providers if necessary.